"Optimization of augmented reality applications considering the depth information with Googles Project Tango"
Steffen Tröster
Cologne, Germany, 19.06.2016
Cologne University of Applied Sciences
Solution: Using a Depthmap with the
Z-Buffer Method described by Wloka u. Anderson (1995)
Idea: filter on depth image frame buffer
on GitHub
introducitn features of Chisel
How can planes be merged?
GPU Implementierung
Microsoft Kinect Fusion (2015)
Implementation as OpenGL Fragmentshader?
Applying the filter before the integration into the reconstruction
Newcombe u.a. (2011)
alternative: Using more sophisticated Depth-Upsampling techniques